Following this guide requires the Gathering Storm expansion. Introduction. The Maya are best at scientific victories. Pre-Rise and Fall content packs. By Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. I use it to help my friends new to the game decide which leader to play based on its complexity. 392 ratings. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. 3. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). This guide goes into plenty of detail about English strategies, uniques. Pre-Rise and Fall content packs. Gaul has an overpowered leader ability. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. Pre-Rise and Fall content packs. Mongolia is the ultimate mounted unit warmonger, and can rip apart the. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Russian strategies and counter. 100% achievements guide + tips & tricks (base game + all DLC's, include Gathering Storm) 12,197 views. Each album sale is worth 1% of a venue's base tourism yield when you. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. 165 ratings. Here, I detail American strategies and counter-strategies. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Pre-Rise and Fall content packs. These guides are no longer updated. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. It cannot be built on Snow or Snow Hills, and. Pre-Rise and Fall content packs. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. These guides are no longer updated. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Introduction. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Gaul overwhelms enemies with sheer. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guides - Russia (R&F) by Zigzagzigal Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. By Zigzagzigal. Here, I detail Arabian strategies and counter-strategies. 3. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Following this guide requires the Gathering Storm expansion. Here, I detail Khmer strategies and counter-strategies. Conclusion. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Every natural wonder discovered is +1, or +3 if you're the first to discover it. Award. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide goes in a fair level of detail about uniques, tips and tricks and how to. 103 ratings. 71 ratings. 71 ratings. The simple problem is too much strength - you can fairly effortlessly get strength bonuses of +6, +8 or +10, and can go as high as +12. 129 votes, 25 comments. . 175 ratings. Rise and Fall Expansion. - Districts in general are 10% cheaper. Introduction. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 3. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Following this guide requires the Gathering Storm expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. These guides are no longer updated. start looking up guides, set goals like 4 cities by turn 50. Start work on it in as many cities as. Also, while we're at it, Sourhogs should be listed on the Slayer skill guide at level 1 (specify that it needs the quest). The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. Civ-specific tricks, secrets and clarifications (BNW)Zigzagzigal's Guides - Greece (Vanilla) by Zigzagzigal. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Zigzagzigal's Guides - Aztecs (R&F) by Zigzagzigal Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). With a good exploration bonus, they get a decent start going to help you get there. These guides are no longer updated. This guide goes into plenty of detail about Byzantine (Byzantine as in of Byzantium, not as in excessively complicated. Introduction. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to the Mayans (BNW) By Zigzagzigal. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. 2. Persia - Nader Shah. . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. Hello everyone. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Use map pins to mark out spots six tiles. By Zigzagzigal. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. This guide goes into plenty of detail about German strategies, uniques and how to play against them. The clarifications section clears up. Award. Here, you will learn what sets Russia apart from other nations in. This guide. Per page: 9. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. The Aztecs are an almighty fighting force. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Spain carries great power during the Age of Discovery, combining both religious and military strengths. 40,133 views. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Introduction. Rise and Fall Expansion. I mainly learned from ZigZagZigal's written guides. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. I’ve been fantasizing about assembling a textbook-style Civ 6 companion. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Per page: 9 18 30. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Here, I detail Chinese strategies andZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. 238 ratings. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide is divided into multiple sections explaining how best to use and play against this specific civ. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Russia is a great Civ for those who like to build up a strong empire before sending it to war. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. Here, I detail Swedish strategies and counter-strategies. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. 190 ratings. Rise and Fall Expansion. Sweden is a flexible nation, but it does best at the art of diplomacy. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. Unlike when leading Mongolia, Kublai Khan when leading China has to see trade routes to completion. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them,. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Pre-Rise and Fall content packs. Pre-Rise and Fall content packs. Award. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. . These guides are no longer updated. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. On smaller map sizes, culture makes a good alternative relying on wonder construction. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 535K subscribers in the civ community. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Here, I detail Dutch strategies and counter-strategies. Terminology used in this guide and not in-game is explained here. . ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Zigzagzigal's Guides - France (GS) Von Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Brazil (GS) by Zigzagzigal An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. Your charm will establish indestructible alliances with the strongest leaders of. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. 2. Ethiopia is flexible, defends effectively and scales well with higher difficulties. The guide includes full explanations of Military Engineers and the Power mechanic, as well as a modified. Here, I detail French strategies and counter-strategies. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The "Other Guides" section of every Vanilla guide has links to every other. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide is divided into multiple sections explaining how best to use and play against this specific civ. You'll want at least one riverside tile per city for a Holy Site, and. That makes boosting your Minas Geraes production speed even easier. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. Zigzagzigal's Guide to the Mayans (BNW) Introduction Note: The Mayans require the Gods and Kings expansion. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The strong faith output of Missions can help in purchasing Naturalists for National Parks, or for Rock Bands. Rise and Fall Expansion. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. These guides are no longer updated. Rise and Fall Expansion. 66 ratings. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Award. Here, I detail Mapuche strategies and counter-strategies. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. To play as Australia, you must have the Australia Civilization and Scenario Pack. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 91 ratings. The clarifications section clears up. Introduction. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Here, I detail American strategies and counter-strategies – for both. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion. The "Other Guides" section of every Rise and Fall guide has links to every. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. 2. They are no longer updated and have not been kept up to date with patches released since Gathering Storm. Zigzagzigal [author] Aug 7, 2017 @ 2:41am. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. This guide is divided into multiple sections explaining how best to use and play against this specific civ. France offers a wonder-heavy route to cultural victory. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Note: This guide requires the Rise and Fall expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Here, I detail Georgian strategies and counter-strategies. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. 143 ratings. Despite being the most straightforward of the Gathering Storm civs, there's still plenty of depth. These guides are no longer updated. . These guides are no longer updated. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for. France offers a wonder-heavy route to cultural victory. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Spanish strategies, uniques and how to play against them. These guides are no longer updated. Gold, in my opinion, is best used to buy units and support them. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Russia is a great Civ for those who like to build up a strong empire before sending it to war. These guides are no longer updated. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Here, I detail Japanese strategies and counter-strategies. Thank you for this excellent guide (s). - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Pre-Rise and Fall content packs. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. There is one trick to Kublai Khan's game - when to send your trade routes. This guide goes into plenty of detail about Persian strategies, uniques and. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. Rise and Fall Expansion. 65 ratings. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 42 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Babylon is a tough civ to master due to their unorthodox civ ability. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. . These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. Strategies/Tricks. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization…Zigzagzigal's Guide to Carthage (G&K) by Zigzagzigal. Award. Zigzagzigal [author] Oct 20, 2017 @ 12:57pm. These guides are no longer updated. 114 ratings. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. These guides are no longer updated. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The events, workshops, and activities planned at CFB Esquimalt from April-August 2019. Sweden is best at cultural victories and strong at diplomatic ones as well. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. First, the gold bonus and the unique unit. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Julius Caesar is coming to Civ 6! In theory, but those policy cards come quite late so it'll mostly be useful after Legions have their key initial impact. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. [New Medium Level Boss] - The Queen Black Dragon! r/2007scape • Runescape was the first game I ever used the name Zigzagzigal in!Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) Added: May 9, 2021, 2:51am UTC GameplayLists Guides 0. Pre-Rise and Fall content packs. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. 181 ratings. Zigzagzigal's Guide to Spain (BNW) By Zigzagzigal. Zigzagzigal's Guide to Siam (BNW) By Zigzagzigal. Here, I detail Mapuche strategies and counter-strategies. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Here, I detail Swedish strategies and counter-strategies. This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them. Rise and Fall Expansion. Zigzagzigal's Guides - France (GS) От Zigzagzigal. Every civ discovered is +1 era score. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Rise and Fall Expansion. A general strategy. Introduction. At this point the Steam guides should just have a Zigzagzigal's Guides tab. Zigzagzigal is the reason I can beat civ on any difficultly above King. Rise and Fall Expansion. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. As an example, Stirrups now takes longer to research. These guides are no longer updated. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Terminology used in this guide and not in-game is explained here. By Zigzagzigal. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. Hidden features are unique features civs have which aren't described or explained in-game - both positive and negative. a. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 127 ratings. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. The "Other Guides" section of every Vanilla guide has links to every other. Given that the Chariot Archer is quite strong (stronger than Saka. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Rise and Fall Expansion. Zigzagzigal's Guide to Mongolia (BNW) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guide to Egypt (BNW) By Zigzagzigal. 3. This guide is divided into multiple sections explaining how best to use and play against this specific civ.